The play of edges and spaces, changes of colors, manic research for alignment and symmetries together with the unconventional selection of materials and colors give the space a strikingly compelling, emotional charge. The task consisted in production of renders to show the furniture integrated in a certain interior scene.
Developing this project we used:
Unreal Engine 4 - for real-time walkthrough performance;
3dsMax for modelling all the objects;
Substance Designer and Photoshop - for creating shaders;
Photoshop for renders correction;
The project was fullfilled less than 1 week.